The first shipments are expected in November. Board graphics are not finalized. The address to use to consider for a local pick-up is 800 Denow Road, Pennington, NJ.
- PRE-ORDER SPECIAL: Orders processed in October will receive a free copy of Cris Maloney's book SKILLZ MACHINE TRAINING FOR FIELD HOCKEY, available separately from Amazon for $25. The book helps you/your athlete get the most out of Skillz Machine. It expands the included skill challenges from 18 to nearly 50 and includes a chapter on goal-setting and a journaling section for athletes to use to track their progress over time
Skillz Machine is a neuroadaptive training device used to help establish neuromuscular pathways to enhance performance. Said another way, it helps players with concentration, reaction time, eye-hand coordination, hand speed, and stick skills.
WHAT'S INCLUDED: Skillz Machine (18 games), SkillzBALL (2), SkillzTURF (an overlay), power cord, a two-year warranty, and The Bar System (not shown).
The Bar System, regularly $49.99, is designed to help field hockey players using the SkillzTURF to develop tightly controlled 3-D skills.
WANT TO PLAY TWO-PLAYER GAMES? A second SkillzBALL is required for two-player games and, when purchased with Skillz Machine, is $24.99. The SkillzBALL is also available separately for $29.99.
Field hockey athletes use Skillz Machine to develop their hand speed and ball control skills. It is a neuroadaptive training device combined with a gamification system. The nature of neuroadaptive training stems from mental effort during physical execution. The purpose of gamification systems is to reward targeted performance. The main goal of neuroadaptive training is faster skill progression while achieving ever higher training levels. As a result, training with Skillz Machine is very effective.
Benefits include improved concentration, hand speed, eye-hand coordination, muscular endurance, and strength. Repeating the movements needed to be successful on the Skillz Machine platform are directly transferable to both field hockey and indoor hockey. Consistent use of Skillz Machine helps to establish the neuromuscular pathways that enhance the high-speed, close-control skills needed in the game.
"In ten years these neuroadaptive training devices are going to be absolutely standard for training in any sport with a dynamic tactical component. It’s literally brain-hacking some of the dynamic nature of free play." -- Jacob Paul, parent of a U14 player
WANT TO SEE VIDEOS: Click HERE
Having an extra SkillzBall allows you to compete against an opponent in Skillz Machine's two-player skill challenges, i.e. games.
PLAYERS: WARNING! Using Skillz Machine might be addictive - you won't want to stop! :-) Get better and better each time you play and challenge yourself and your friends and family. Become a ball-handling wizard!
COACHES: Implement Skillz Machine into your team's training rotations and see the success of your players grow and accelerate in a very short time. Skill development is trackable and comparable. Perfect practice makes perfect and there are no shortcuts to high scores with the Skillz Machine!
THE 18 SKILL CHALLENGES (order of games to be finalized):
|DangerZone||Two lights (don't touch the lights)|
|DangerZone PRO||Four lights (don't touch the lights)|
|Exxtreme Speed||One stationary light|
|Exxtreme Speed PRO||Two stationary lights (76.2cm / 2'6" apart)|
|Exxtreme Speed Pick Two||Choose two of ten lights, one on left and right side of the board|
|HotSpots||One light appears at a time (out of ten), 4-second mode|
|HotSpots||One light appears at a time (out of ten), 3-econd mode|
|HotSpots||One light appears at a time (out of ten), 2-second mode|
|HotSpots PRO||One light appears at a time (out of ten), 1-second mode|
|MineField||Eight blue lights and one red light turn on. Avoid blue. Get red! 4-second mode|
|MineField||Eight blue lights and one red light turn on. Avoid blue. Get red! 3-second mode|
|MineField||Eight blue lights and one red light turn on. Avoid blue. Get red! 2-second mode|
|MineField PRO||Eight blue lights and one red light turn on. Avoid blue. Get red! 1-second mode|
|Exxtreme Speed Two Player||Two lights (one on each side of the board)|
|HotSpots Two Player||One light appears at a time on each half of board, 4-second mode|
|HotSpots Two Player||One light appears at a time on each half of board, 3-second mode|
|HotSpots Two Player||One light appears at a time on each half of board, 2-second mode|
|HotSpots PRO Two Player||One light appears at a time on each half of board, 1-second mode|