We HIGHLY RECOMMEND you purchase the version of Skillz Machine with two SkillzPUCKs. This version only has one. A SkillzPUCK is required for the operation of Skillz Machine, so having a backup SkillzPUCK is a good thing, and second SkillzPUCK is required for all two-player games. To go to Skillz Machine with two SkillzPUCKs, click here.
NOTE: Expect your Skillz Machine in September. Board graphics are not finalized.
Skillz Machine is a neuroadaptive training device used to help establish neuromuscular pathways to enhance performance. Said another way, it helps players with concentration, reaction time, eye-hand coordination, hand speed, and stick skills.
WHAT'S INCLUDED: Skillz Machine (18 games), i-Puck (1), rebounders, "ice spray", power cord, and a two-year warranty.
WANT TO PLAY TWO-PLAYER GAMES? A second i-Puck is required for two-player games and, when purchased with Skillz Machine, is $24.99. The i-Puck is also available separately for $29.99.
Ice hockey athletes use Skillz Machine to develop their hand speed and puck control skills. It is a neuroadaptive training device combined with a gamification system. The nature of neuroadaptive training stems from mental effort during physical execution. The purpose of gamification systems is to reward targeted performance. The main goal of neuroadaptive training is faster skill progression while achieving ever higher training levels. As a result, training with Skillz Machine is very effective.
Benefits include improved concentration, hand speed, eye-hand coordination, muscular endurance, and strength. Repeating the movements needed to be successful on the Skillz Machine platform are directly transferable to the ice. Consistent use of Skillz Machine helps to establish the neuromuscular pathways that enhance the high-speed, close-control skills needed in the game.
"In ten years these neuroadaptive training devices are going to be absolutely standard for training in any sport with a dynamic tactical component. It’s literally brain-hacking some of the dynamic nature of free play." -- Jacob Paul, parent of a U14 player
PLAYERS: WARNING! Using Skillz Machine might be addictive - you won't want to stop! :-) Get better and better each time you play and challenge yourself and your friends and family. Become a ball-handling wizard!
COACHES: Implement Skillz Machine into your team's training rotations and see the success of your players grow and accelerate in a very short time. Skill development is trackable and comparable. Perfect practice makes perfect and there are no shortcuts to high scores with the Skillz Machine!
The first units are expected to be available for shipping before September.
THE 18 SKILL CHALLENGES (exact order of games to be finalized):
|Danger Zone||Two lights (don't touch the lights)|
|Danger Zone Pro||Four lights (don't touch the lights)|
|Exxtreme Speed||One stationary light|
|Exxtreme Speed Pro||Two stationary lights (76.2cm / 2'6" apart)|
|Exxtreme Speed Pick Two||Choose two of ten lights, one on left and right side of the board|
|Hot Spots||One light appears at a time (out of ten), 4-second mode|
|Hot Spots||One light appears at a time (out of ten), 3-econd mode|
|Hot Spots||One light appears at a time (out of ten), 2-second mode|
|Hot Spots Pro||One light appears at a time (out of ten), 1-second mode|
|MineField||Eight blue lights and one red light turn on. Avoid blue. Get red! 4-second mode|
|MineField||Eight blue lights and one red light turn on. Avoid blue. Get red! 3-second mode|
|MineField||Eight blue lights and one red light turn on. Avoid blue. Get red! 2-second mode|
|MineField Pro||Eight blue lights and one red light turn on. Avoid blue. Get red! 1-second mode|
|Exxtreme Speed Two Player||Two lights (one on each side of the board)|
|Hot Spots Two Player||One light appears at a time on each half of board, 4-second mode|
|Hot Spots Two Player||One light appears at a time on each half of board, 3-second mode|
|Hot Spots Two Player||One light appears at a time on each half of board, 2-second mode|
|Hot Spots Pro Two Player||One light appears at a time on each half of board, 1-second mode|